
I design the interface layer for enterprise AI products: the part that decides whether someone who isn't an engineer can actually run the thing.
I'm Chloe. I design the parts of AI products where a person has to decide whether to trust the machine.
Right now that's at Prosera, where we build multi-agent AI systems for supply chain teams. I own the redesign of the product interface: I design in Figma, build features in Cursor alongside engineering, and tune how the agents behave and how accurate their output is. I'm in the client meetings, and I present the prototypes myself. I trained in prompt engineering under former Stanford AI faculty.
Before this I spent four years at a collectibles company that grew from 8 people to 50+, running creative production and hosting live broadcasts. Before that, operations and accounting on a $46M military housing contract.
It's a weird path into design. I know. I've spent years inside the messy operational workflows enterprise software is supposed to fix. When I'm designing for someone making a call under pressure with half the information, I've been that person.
A bit more about me. I'm a cat mom of four and a lifelong nerd: art, games, trading cards, tabletop. Four years at a collectibles company was not a coincidence.
I like puzzles and anything that makes me sit with a problem longer than is comfortable. I'm a permanent student about most things, which is why the case studies here keep the parts I got wrong.